Model of a well used pair of old fashioned binoculars. The binoculars are of a generic 20th century type and are not based on any existing brand. The model has 2K PBR-textures and is built to real-world scale (metric system).
The model was created using Blender and Substance Painter. Preview images were rendered with Iray.
POLYGON COUNT
22220 vertices
12774 faces
23720 triangles
FILE FORMATS
The model is available in the following file formats:
Autodesk FBX (.fbx)*
OBJ (.obj)
Collada (.dae)
3D Studio (.3ds)
Blender v2.79 (.blend)
* There are three different FBX-files, one standard PBR MetalRough, one for Unity and one for Unreal (the last two have triangulated faces).
MATERIALS & TEXTURES
The model is UV-mapped and has five different materials that each has a set of physics based textures (PBR MetalRough). Each material has three sets of physically-based textures, one for PBR MetalRough, one for Unity 5 (metallic workflow) and one for Unreal Engine 4. The textures are not baked into the model, but are saved as png-files with a resolution of 2048 x 2048 pixels (8 bits) in the subfolders "PBR textures", "Unity 5 textures" and "Unreal Engine 4 textures":
PBR textures:
Binoculars_XX_BaseColor.png
Binoculars_XX_Height.png
Binoculars_XX_Metallic.png
Binoculars_XX_Normal.png
Binoculars_XX_Roughness.png
Unity 5 textures:
Binoculars_Unity_XX_AlbedoTransparency.png
Binoculars_Unity_XX_AO.png
Binoculars_Unity_XX_MetallicSmoothness.png
Binoculars_Unity_XX_Normal.png
Unreal Engine 4 textures:
Binoculars_Unreal_XX_BaseColor.png
Binoculars_Unreal_XX_Normal.png
Binoculars_Unreal_XX_OcclusionRoughnessMetallic.png
Turnaround: https://vimeo.com/261099614