Game/VR/AR ready low-poly model of a medieval dagger with 4K PBR-textures built to real-world scale (metric system).
The dagger, in various shapes and forms, was a very common weapon during the middle ages. It was used for personal defence in civilian life since it was in most cases both legal and socially acceptable to carry. In war the dagger served as a backup to the main weapon for all types of solders, be it bowmen, crossbowmen, pikemen or men-at-arms. In addition it also served as a specialised weapon against armoured opponents where the narrow blade and point would be used to target less protected areas (for example armpits and between armour plates) of a men-at-arms and knights.
The model and PBR-textures are prepared for use with Unity 5 and Unreal Engine 4, but can easily be adapted to other game engines, or to other uses. The model was created using Blender and Substance Painter. Preview images were rendered with Iray.
Autodesk FBX (.fbx)*
* There are three different FBX-files, one standard PBR MetalRough, one for Unity and one for Unreal (the last two have triangulated faces).
MATERIALS & TEXTURES
The model is UV-mapped and has a single material and three sets of physics based textures, one for PBR MetalRough, one for Unity 5 (metallic workflow) and one for Unreal Engine 4. The textures are not baked into the model, but are saved as png-files with a resolution of 4096 x 4096 pixels (8 bits) in the sub-folders "PBR textures", "Unity 5 textures" and "Unreal Engine 4 textures":
Unity 5 textures:
Unreal Engine 4 textures: